//==============================================================================
// Spearman_anim.txt
//==============================================================================

import shield_defines_anim.txt
import spear_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

define Head
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
            Visual Infantry E Spearman Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Spearman Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Spearman Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Spearman Head Iron
         }
      }
   }
}

//==============================================================================

anim Bored
{
  SetSelector
  {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}


//==============================================================================

anim run
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
                                                        connect TopOfHead blood hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
                                                        connect TopOfHead blood hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
                                                        connect TopOfHead blood hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
                                                        connect TopOfHead blood hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}
